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PGRAPH: 2d/3d graphics and compute engine
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2D pipeline
¶
Contents:
Overview of the 2D pipeline
2D pattern
Context objects
2D solid shape rendering
2D image from CPU upload
BLIT object
Image to/from memory objects
NV1 textured quad objects
GDI objects
Scaled image from memory object
YCbCr blending objects
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The memory copying objects
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Overview of the 2D pipeline
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PGRAPH: 2d/3d graphics and compute engine
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